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Disassembler

Disassembler typeface specimen.

I released Disassembler on November 20, 2012, as a commercial typeface. The goal was to capture the irregular quality of 8-bit computer graphics, particularly the odd look of Sinclair-era displays. I built the font using a method I had previously used in designs like Zerbydoo and Nerdropol, where each glyph is constructed from a master control pixel. By treating that pixel as a component, I could alter its shape to change the entire typeface. This made it possible to generate multiple styles and glitch-like variations, though it often pushed the limits of font software and caused stability problems.

The family includes several variants. Regular is solid with no gaps between the pixels; Grid, Lattice, Mesh, and Network use square pixels separated by gaps of different thicknesses; Circle replaces the squares with round dots; Star uses star-shaped pixels; and Screen imitates heavy CRT scanlines. All variants maintain authentic pixel spacing and kerning so that text retains the structure of early bitmap displays.

Disassembler has not appeared in notable projects, but it stands as one of my more technical attempts to use component-based construction as a way to generate stylistic diversity.

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