I released Zolasixx on December 12, 2012. The design was directly inspired by Sega’s arcade game Zaxxon and its distinctive isometric graphics. I wanted to capture the feel of those impossible axonometric angles in type. The result was a techno display font built from sharp diagonals and interlocking shapes. Because of the geometry, some letter combinations were difficult to reconcile; I used kerning, alternates, and ligatures to solve those problems. Zolasixx was always a paid font, issued in a single style.
In November 2024, I updated Zolasixx with minor technical adjustments. I modernized the name tables and corrected accent overlaps for characters with pointed tops. I made no changes to outlines or spacing. Zolasixx has not been used in notable projects, but for me it represents an experiment in translating the angular, game-influenced visuals of Zaxxon into a functioning typeface.