English · Version 7

Deception

Deception typeface specimen.

I released Deception on April 7, 2022, as an experiment in bitmap typography. The idea was to simulate sub-pixel rendering within a font, softening the rigid edges of traditional pixel designs. Instead of single black-and-white blocks, I built the font around four master squares in varying dot densities. These acted as components that could be repeated across the grid like pixels. By later swapping those core elements for other shapes, I created a set of style variations without redrawing the entire character set.

The family includes ten distinct variations, such as Array, Bars, Blocks, and Diamonds. Each one produces a different effect, from orderly architectural patterns to more chaotic, retro-computing textures. One variation, called System, came from an accident when I mistakenly inverted the light and dark components in the dot pattern. The result had a glitch-like quality that I decided to keep.

Deception was designed purely for display use, as a way of pushing bitmap forms in stranger and less predictable directions. It has never been updated since release and has not appeared in notable projects.

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